Microsoft HoloLens is shaping up to be another formidable competitor in the HMD market. Unlike VR tech, Microsoft based their display on holographic technology. The original Hololens was more proof of concept than consumer device, and the recently announced Hololens 2 is again eschewing the public in favor of enterprise/government uses. The Hololens 2 will feature upgraded visuals, including a much-expanded field of view — music to fans of the original device, who settled on the limited FOV as the main drawback of the device. https://www.youtube.com/watch?v=UlQt4HNIFXE&t=1s
Expand your media adventures and social gaming communities with accessories and peripherals created for virtual reality. For example, a VR controller offers seamless integration with virtual reality games to give you more control over your virtual environment. Beyond PC gaming, virtual reality experiences also encompass other forms of video. Virtual reality-compatible cameras capable of filming in 360 degrees offer you the chance to view and edit your footage, along with other VR-ready components. https://www.youtube.com/watch?v=JntavOPn-fU&t=1s
In 2013, Valve Corporation discovered and freely shared the breakthrough of low-persistence displays which make lag-free and smear-free display of VR content possible. This was adopted by Oculus and was used in all their future headsets. In early 2014, Valve showed off their SteamSight prototype, the precursor to both consumer headsets released in 2016. It shared major features with the consumer headsets including separate 1K displays per eye, low persistence, positional tracking over a large area, and fresnel lenses. HTC and Valve announced the virtual reality headset HTC Vive and controllers in 2015. The set included tracking technology called Lighthouse, which utilized wall-mounted "base stations" for positional tracking using infrared light. https://www.youtube.com/watch?v=LD4ryByjVyo&t=1s
After doing this over and over, revision after revision, eventually I have a final draft to export. In the export window, it is important that I ensure the “VR” is still enabled. What this does is put that specification in the metadata file so that sites like YouTube and Vimeo know to play it as 360° VR footage. Then I can upload it and ensure the playback is the way I want it. https://www.youtube.com/watch?v=tkIg-SxPzTA&t=1s
The Oculus Touch controllers have made a world of difference since their arrival. Compared to the other headsets' controllers, they're our favourite – they conform to your hand and allow for some finger recognition, like a thumbs-up. Not just that, but when it comes to games Oculus has come on leaps and bounds. That's been largely helped by some developer cash injections from Facebook, giving us quality, polished titles like Lone Echo and Robo Recall. Room-scale support has been added too, though you'll need to purchase at least one additional sensor to get it to Vive-level tracking, and even then the Vive tracking experience is a little better in our experience. https://www.youtube.com/watch?v=jIxQXGTl_mo&t=1s
There’s a second class of Virtual Reality HMD that is really just a shell with special lens that pairs with a smartphone to deliver a VR experience. These devices can sell for almost nothing (and are often given away free), and deliver a scaled down VR experience that still approaches the immersive experiences generated by much-more expensive hardware. https://www.youtube.com/watch?v=xYz-fDX1bdM&t=1s
^ Bukhari, Hatim; Andreatta, Pamela; Goldiez, Brian; Rabelo, Luis (2017-01-01). "A Framework for Determining the Return on Investment of Simulation-Based Training in Health Care". INQUIRY: The Journal of Health Care Organization, Provision, and Financing. 54: 0046958016687176. doi:10.1177/0046958016687176. ISSN 0046-9580. PMC 5798742. PMID 28133988. https://www.aliexpress.com/item/360-SQUIRT-1-2-BGA-support-CORONA-4GB-for-xbox360-10pcs-lot/1695670160.html
Virtual reality (VR) is an experience taking place within simulated and immersive environments that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. gaming) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality. https://www.youtube.com/watch?v=eIho2S0ZahI&t=1s
No conversation about Mixed Reality HMDs is ever complete until someone brings up Apple. Yes, the company has no available or announced devices in this space — but there isn’t a soul following technology trends that doesn’t believe the Cupertino giant isn’t a) working on some kind of AR glasses, b) acquiring companies that make lenses and materials that are perfect for some kind of AR glasses, and c) talking about AR as a transformational technology every time a microphone appears. The rumor mill says Apple’s glasses could appear in 2019, but we have our money on a 2020 launch, alongside a newly redesigned and reimagined iPhone that moves away from the “iPhone X design” for the first time since it launched. Stay tuned. https://www.youtube.com/watch?v=MGO4_8YRKro&t=1s
At some point the 2.0 Lighthouse sensors will arrive with a new curved design and support to add up to four at once (right now it's just two). Meanwhile, the Vive's Trackers enable you to bring any object into VR, and some developers have already found some creative uses for them. These, combined with the TPCast's wireless adapter, gives the Vive the advantage in the tech battle. However, if you wait a little while you can get your hands on the new Vive Pro Eye, which adds new eye-tracking technology (more on that further below). https://www.youtube.com/watch?v=lTsLkUqDcz0&t=1s
To fully experience PC games and other software in 3D, you'll need a player or computer that is capable of delivering high-quality graphics to a virtual reality headset. This requires a player or computer with a powerful graphics card and processor. It's also recommended that your computer have at least 8GB of RAM in order to download VR content. The number of VR-ready PCs continues to grow, so you'll have a variety of options to choose from in order to enjoy smooth gameplay, even when running graphics-heavy games. https://www.youtube.com/watch?v=vbkvB-kljEo&t=1s
To create a feeling of immersion, special output devices are needed to display virtual worlds. Well-known formats include head-mounted displays or the CAVE. In order to convey a spatial impression, two images are generated and displayed from different perspectives (stereo projection). There are different technologies available to bring the respective image to the right eye. A distinction is made between active (e.g. shutter glasses) and passive technologies (e.g. polarizing filters or Infitec).
There remains a significant amount of confusion about the differences between Virtual Reality, Augmented Reality and Mixed Reality. (Check out our exhaustive primers on Augmented Reality and Mixed Reality for an in-depth look at the differences.) The public seems to think that AR is a phone experience, while only VR requires an HMD. Mixed Reality devices like the Microsoft Hololens use a headset to overlay 3D imagery on top of the real world. Very cool, but not Virtual Reality. https://www.youtube.com/channel/UCYoKN0FOSrHo1qf4ZqlM2CA
^ Bukhari, Hatim; Andreatta, Pamela; Goldiez, Brian; Rabelo, Luis (2017-01-01). "A Framework for Determining the Return on Investment of Simulation-Based Training in Health Care". INQUIRY: The Journal of Health Care Organization, Provision, and Financing. 54: 0046958016687176. doi:10.1177/0046958016687176. ISSN 0046-9580. PMC 5798742. PMID 28133988. https://www.youtube.com/watch?v=k4vRFodAqWo&t=1s
Answering “what is virtual reality” in technical terms is straight-forward. Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions. https://www.youtube.com/watch?v=UMq6DhHdRN4&t=1s
In 1979, Eric Howlett developed the Large Expanse, Extra Perspective (LEEP) optical system. The combined system created a stereoscopic image with a field of view wide enough to create a convincing sense of space. The users of the system have been impressed by the sensation of depth (field of view) in the scene and the corresponding realism. The original LEEP system was redesigned for NASA's Ames Research Center in 1985 for their first virtual reality installation, the VIEW (Virtual Interactive Environment Workstation) by Scott Fisher. The LEEP system provides the basis for most of the modern virtual reality headsets.
Daydream comes with a 3DoF (degrees of freedom) controller and supports most smartphones, but the quality of VR will vary depending on the phone you're slotting in there. While the quality of games can't compete with the big names, the Daydream platform has consolidated over the past year with a respectable lineup – including Wareable favourite Keep Talking & Nobody Explodes. https://www.youtube.com/watch?v=7X6XAbRfk6c&t=1s
Oculus Rift and HTC Vive are always presented as the top VR headsets on the market but I find it had to find specifically what are the advantages and disadvantages of one over the other... For a gamer which offer the widest selection of game, the best selection of game, the best audio system, the best image quality, the most user-friendly interface etc....
The exact origins of virtual reality are disputed, partly because of how difficult it has been to formulate a definition for the concept of an alternative existence. The development of perspective in Renaissance Europe created convincing depictions of spaces that did not exist, in what has been referred to as the "multiplying of artificial worlds". Other elements of virtual reality appeared as early as the 1860s. Antonin Artaud took the view that illusion was not distinct from reality, advocating that spectators at a play should suspend disbelief and regard the drama on stage as reality. The first references to the more modern concept of virtual reality came from science fiction.
Bees are, like, super important to how our ecologies work. You probably learned all of this in elementary school, but have you ever seen the process, from beginning to end? The National Honey Board wants to show you, in 360. You'll be a bee flying from flower to flower, then going back into the hive with the queen bee. After that, you'll take a look at how they get the honey out of the honeycombs and onto your table. Warning: Tons of buzzing. https://www.youtube.com/watch?v=4HnNKI0Vkds&t=1s