As 360 video grows in popularity we see platforms jumping on board to support this immersive experience. Facebook, Vimeo and YouTube all support 360 video playback, users can play the video and move around the scene. IF they are on a mobile device the user can move phone to look around, or if on a computer, they can use their mouse or arrows to navigate.
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Sorry if this has been asked before. I've searched the subreddit but can't find any information on this. I've got a 360fly I picked up used. I can see the video on my phone using cardboard and it works great. It also plays well in the Director Windows application. When I want to view it in another app in Cardboard, however, it looks all screwy. Either fisheyed or the axis is distorted so that the horizon curves in odd ways. I can convert it to equirectangular, but then the resolution drops considerably. Since the 360fly app works great in cardboard, I'm assuming that they are using some proprietary variant of MP4. Is that correct, or is there something I'm missing? Is there a FAQ or some other document that would point me the way to viewing the high resolution 360fly videos in an app other than the 360fly? My ultimate goal at this point is to view my movies on my Oculus Quest.
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Facebook (parent company of VR headset maker Oculus VR) followed suit by adding 360-degree video support in September 2015, and subsequently unveiled reference designs for its own 360-degree camera systems known as Facebook Surround 360. Facebook announced in March 2017 that more than 1 million 360-degree videos had been uploaded to Facebook to date. Vimeo also launched 360-degree video support in March 2017.