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In addition, there are conceptual and philosophical considerations and implications associated with the use of virtual reality. What the phrase "virtual reality" means or refers to can be ambiguous. Mychilo S. Cline argued in 2005 that through virtual reality techniques will be developed to influence human behavior, interpersonal communication, and cognition.[89][90][91]
That same year, Carolina Cruz-Neira, Daniel J. Sandin and Thomas A. DeFanti from the Electronic Visualization Laboratory created the first cubic immersive room, the Cave automatic virtual environment (CAVE). Developed as Cruz-Neira's PhD thesis, it involved a multi-projected environment, similar to the holodeck, allowing people to see their own bodies in relation to others in the room.[13][14] Antonio Medina, a MIT graduate and NASA scientist, designed a virtual reality system to "drive" Mars rovers from Earth in apparent real time despite the substantial delay of Mars-Earth-Mars signals.[15]
Many PlayStation VR games work with the DualShock 4, so you don't even need motion controls. However, those motion controls are where the PlayStation VR lags behind; the headset still uses the PlayStation Move wands from the PlayStation 3 era, and they aren't nearly as capable or comfortable as the Oculus Touch controllers. They're also expensive, and not always included in PlayStation VR bundles. https://www.youtube.com/watch?v=7zwQPJmg-Kg&t=1s
The Oculus Rift was the first big name in the current wave of VR, and Oculus is still a major player. The Rift S has a higher resolution than the Vive (but not as high as the Vive Pro or, strangely, the Oculus Quest) and newer and lighter Oculus Touch motion controllers, and doesn't need external sensors to work. It does, however, need DisplayPort; if your PC only has an HDMI output, you might want to hunt for the previous Rift and deal with the extra cables. https://www.youtube.com/watch?v=LU6r78pDLDw&t=1s
Virtual Reality is no longer a dream. It's here – in all its stunning, three-dimensional glory. Boasting powerful processing and lightning-fast graphics cards, our systems deliver breathtaking images and a virtual reality that's richly detailed incredibly lifelike. Best of all, our many of our VR gaming systems also give you the power work on files, surf the web, connect via social media and more – making them multi-functional devices that are designed for the way you live. Explore all of our VR systems, games and Xbox systems – and elevate your gaming experience. https://www.aliexpress.com/item/Shinecon-G06D-3D-Glasses-Virtual-Reality-VR-Virtual-Reality-for-iphone-360-Degree-Android-VR-Glasses/32921254915.html
You can float down the Colorado River inside the Grand Canyon in this immersive VR adventure. Start off in calm waters and quickly get blasted in the rough whitewater rapids of the Hance, Granite, and Hermit. If you've always wanted to try an adventure on the rapids, but are a bit scared, this video will give you a sense of what it's like without the wet side effects. https://www.youtube.com/watch?v=GFPBJlJurQ8&t=1s
Special input devices are required for interaction with the virtual world. These include the 3D mouse, the wired glove, motion controllers, and optical tracking sensors. Controllers typically use optical tracking systems (primarily infrared cameras) for location and navigation, so that the user can move freely without wiring. Some input devices provide the user with force feedback to the hands or other parts of the body, so that the human being can orientate himself in the three-dimensional world through haptics and sensor technology as a further sensory sensation and carry out realistic simulations. Additional haptic feedback can be obtained from omnidirectional treadmills (with which walking in virtual space is controlled by real walking movements) and vibration gloves and suits. https://www.aliexpress.com/item/100-OEM-NEW-Power-Supply-for-Xbox-360-Charger-For-xbox-Item-NO-PXB005-Internal-Wholesales/32297418013.html
Magic Leap has been an investor and media darling since 2014, when Google dumped $540 million in seed money into its sizable coffers. The company has been a source of much fascination and hand-wringing by industry observers ever since. Magic Leap fed the public appetite for information with a string of vaporware demos before finally unveiling the Magic Leap One in 2018. Instead of a magical breakthrough device, the Magic Leap One was more of an updated Hololens, which produced good (but not great) 3D imagery that mixed decently (but not spectacularly) with the real world. The Magic Leap One remains more of a developer tool in search of a consumer application — much like the Hololens. Despite all the doubts now surrounding the company and their technology, Magic Leap’s presence in the industry continues to challenge well-established brands, making them an unusual, but a noteworthy company.

To fully experience PC games and other software in 3D, you'll need a player or computer that is capable of delivering high-quality graphics to a virtual reality headset. This requires a player or computer with a powerful graphics card and processor. It's also recommended that your computer have at least 8GB of RAM in order to download VR content. The number of VR-ready PCs continues to grow, so you'll have a variety of options to choose from in order to enjoy smooth gameplay, even when running graphics-heavy games.
Bees are, like, super important to how our ecologies work. You probably learned all of this in elementary school, but have you ever seen the process, from beginning to end? The National Honey Board wants to show you, in 360. You'll be a bee flying from flower to flower, then going back into the hive with the queen bee. After that, you'll take a look at how they get the honey out of the honeycombs and onto your table. Warning: Tons of buzzing. https://www.youtube.com/watch?v=RoWTqFtWlK0&t=1s
It really is that simple. You do need the companion app on your phone first, which will make you log in. You'll also have to grant location access and pair the Go to your Wi-Fi. Once you've done that, and inserted and paired your controller, you're all good to go. There will be a little video that tells you a bit about safety, but that's it. That's how simple it is to set up. https://www.aliexpress.com/item/Insta360-Nano-S-4K-360-VR-Video-Panoramic-Camera-20MP-photos-for-iphone-X-for-iPhone/32966452725.html
Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality. https://www.aliexpress.com/item/OSSC-HDMI-Converter-Kit-for-Retro-Game-Console-PlayStation-1-2-Xbox-one-360-Atari-Series/32969633292.html

Modern VR headsets now fit under one of three categories: Mobile, tethered, or standalone. Mobile headsets are shells with lenses into which you place your smartphone. The lenses separate the screen into two images for your eyes, turning your smartphone into a VR device. Mobile headsets like the Samsung Gear VR and the Google Daydream View are relatively inexpensive at around $100, and because all of the processing is done on your phone, you don't need to connect any wires to the headset. https://www.youtube.com/watch?v=nlkwYqVLIac&t=1s

Special input devices are required for interaction with the virtual world. These include the 3D mouse, the wired glove, motion controllers, and optical tracking sensors. Controllers typically use optical tracking systems (primarily infrared cameras) for location and navigation, so that the user can move freely without wiring. Some input devices provide the user with force feedback to the hands or other parts of the body, so that the human being can orientate himself in the three-dimensional world through haptics and sensor technology as a further sensory sensation and carry out realistic simulations. Additional haptic feedback can be obtained from omnidirectional treadmills (with which walking in virtual space is controlled by real walking movements) and vibration gloves and suits. https://www.aliexpress.com/item/HairUGo-Straight-Human-Hair-Bundles-With-Closure-Peruvian-Hair-Bundles-With-360-Lace-Frontal-Closure-Double/32924394427.html

Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.
These are 360 degree panoramic images captured using rotational cameras with ultra wide-angle lenses. Our award winning 360VR images are full 360 degree spherical panoramic images used in building photographic "Virtual Reality" style virtual tours. You can interactively "be there and look around" with the full realism that expert digital photography can capture.
Vive's Tracker might not look like much, but stick it on something and that "thing" becomes a controller. Yes, HTC is redefining how we think of mixed reality with this accessory, and now anyone can buy one. Developers have been busily finding exciting and unique ways to use the Tracker in games, which will require mounts for certain props, like guns and baseball bats. https://www.aliexpress.com/item/Panoramic-HD-VR-Camera-Mini-4K-Camera-360-Camera-2-0Inch-LCD-Screen-Video-Sport-Action/32922048060.html

Like the Go, you'll need the companion app on your smartphone to set the headset and the controllers up, but it doesn't take very long at all to do. Then you can start downloading apps, games and experiences from the app or through the headset and there's familiar titles here that have already popped up on the pricier Rift. So, Beat Saber, Thumper, Space Pirate Trainer, and Creed: Rise to Glory all make the cut.

Augmented reality (AR) is a type of virtual reality technology that blends what the user sees in their real surroundings with digital content generated by computer software. The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera live feed into a headset or smartglasses or through a mobile device giving the user the ability to view three-dimensional images. https://www.youtube.com/watch?v=JI-ectchft8&t=1s


In medicine, simulated VR surgical environments under the supervision of experts can provide effective and repeatable training at a low cost, allowing trainees to recognize and amend errors as they occur.[53] Virtual reality has been used in physical rehabilitation since the 2000s. Despite numerous studies conducted, good quality evidence of its efficacy compared to other rehabilitation methods without sophisticated and expensive equipment is lacking for the treatment of Parkinson's disease.[54] A 2018 review on the effectiveness of mirror therapy by virtual reality and robotics for any type of pathology concluded in a similar way.[55] Another study was conducted that showed the potential for VR to promote mimicry and revealed the difference between neurotypical and autism spectrum disorder individuals in their response to a two-dimensional avatar.[56] https://www.youtube.com/watch?v=VkPnTaHl-0I&t=1s
Google keeps taking stabs at Virtual Reality, but the company’s impact has thus far been limited. The lack of a big-time success hasn’t been for lack of trying. Google was there in the earliest days of this current VR cycle with Google Cardboard, a do-it-yourself approach to mobile VR that has become a staple of trade shows — Cardboard was even given out free to New York Times subscribers, bundled with their Sunday paper. Google famously stumbled with Google Glass (itself a Mixed Reality HMD, not VR — more on this below). But Google is not deterred! In 2018, the company launched its Daydream platform and Daydream View HMD.
This is more difficult than it sounds, since our senses and brains are evolved to provide us with a finely synchronised and mediated experience. If anything is even a little off we can usually tell. This is where you’ll hear terms such as immersiveness  and realism enter the conversation. These issues that divide convincing or enjoyable virtual reality experiences from jarring or unpleasant ones are partly technical and partly conceptual. Virtual reality technology needs to take our physiology into account. For example, the human visual field does not look like a video frame. We have (more or less) 180 degrees of vision and although you are not always consciously aware of your peripheral vision, if it were gone you’d notice. Similarly when what your eyes and the vestibular system in your ears tell you are in conflict it can cause motion sickness. Which is what happens to some people on boats or when they read while in a car. https://www.aliexpress.com/item/Insta360-EVO-5-7K-Video-VR-Panoramic-360-3D-Camera-for-Android-and-iPhone-HoloFrame-3D/32988584687.html
Samsung’s approach to VR was different right from the beginning, and the Gear VR was an impressive piece of tech when it was first released in November of 2015. The Gear VR was a far more common sight than an Oculus Rift or HTC Vive in 2016 and 2017, largely because Samsung often gave the device away free with the purchase of a Samsung Galaxy smartphone. Samsung’s VR HMD delivers a stripped-down VR experience, using Oculus head-tracking technology in combination with Android smartphones to power mobile VR experiences. Instead of dedicated display technology, lenses allow the phone’s screen to act as a stereoscopic display, making the device simpler and less expensive than other options. Samsung has added hand controllers to the Gear VR experience, bringing it more in line with current VR content. https://www.youtube.com/watch?v=JsuyAIANYnw&t=1s
Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality. https://www.aliexpress.com/item/OSSC-HDMI-Converter-Kit-for-Retro-Game-Console-PlayStation-1-2-Xbox-one-360-Atari-Series/32969633292.html
The trade-off, besides the clunky cables, is the price. The least expensive tethered options are currently around $400. And that's before you address the processing issue; the Rift S and the Vive both need pretty powerful PCs to run, while the PS VR requires a PlayStation 4. If the cost isn't a deal breaker but the cables are, HTC offers a wireless adapter for the Vive, but it requires a desktop PC with a free PCIe slot to work. There are also third-party wireless adapters for the Rift, but we can't guarantee how well they work. https://www.youtube.com/watch?v=E-fakvMntAk&t=1s

As of the end of 2018, the three best selling Virtual Reality headsets were Sony’s PlayStation VR (PSVR), Facebook’s Oculus Rift and the HTC Vive. This was not a surprise, seeing as the same three HMDs had also been best sellers in 2017. 2019 sees the VR landscape broadening with Google, HP, Lenovo, and others looking to grab a piece of the still-burgeoning market. https://www.aliexpress.com/item/All-View-360-VR-1080P-Full-HD-Waterproof-WiFi-Sport-Action-Sweep-Camera-Helmet-Panorama-DVR/32707858681.html


Like the Go, you'll need the companion app on your smartphone to set the headset and the controllers up, but it doesn't take very long at all to do. Then you can start downloading apps, games and experiences from the app or through the headset and there's familiar titles here that have already popped up on the pricier Rift. So, Beat Saber, Thumper, Space Pirate Trainer, and Creed: Rise to Glory all make the cut. https://www.youtube.com/watch?v=_zUCMfYkgj0&t=1s

Morton Heilig wrote in the 1950s of an "Experience Theatre" that could encompass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. He built a prototype of his vision dubbed the Sensorama in 1962, along with five short films to be displayed in it while engaging multiple senses (sight, sound, smell, and touch). Predating digital computing, the Sensorama was a mechanical device. Heilig also developed what he referred to as the "Telesphere Mask" (patented in 1960). The patent application described the device as "a telescopic television apparatus for individual use...The spectator is given a complete sensation of reality, i.e. moving three dimensional images which may be in colour, with 100% peripheral vision, binaural sound, scents and air breezes."[6] https://www.youtube.com/watch?v=Vz5u547Kpi4&t=1s
Google and Samsung were the biggest names in mobile VR, with Google Cardboard and the Daydream View, and Samsung's line of Gear VR headsets. They respectively worked with Google's and Samsung's flagship phones, like the Pixel 3 and the Galaxy S9. However, both companies have been very quiet over the last year or so about the category, and we've yet to see a Gear VR headset compatible with the Galaxy S10 series. https://www.youtube.com/watch?v=9vgBDiDpLmU&t=1s
The Virtual Reality Modelling Language (VRML), first introduced in 1994, was intended for the development of "virtual worlds" without dependency on headsets.[43] The Web3D consortium was subsequently founded in 1997 for the development of industry standards for web-based 3D graphics. The consortium subsequently developed X3D from the VRML framework as an archival, open-source standard for web-based distribution of VR content.[44] WebVR is an experimental JavaScript application programming interface (API) that provides support for various virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or OSVR, in a web browser.[45]

Standalone headsets were at first a useful novelty that offered a taste of VR without an investment into a gaming PC or a flagship phone. The Oculus Go and the Lenovo Mirage Solo are both capable headsets that work well on their own, but they have the same limited controls as mobile headsets. The recently released Oculus Quest, however, has really sold us on this category. The Quest uses similar outward-facing cameras to the new Rift S to provide 6DOF motion tracking, and uses the same Oculus Touch motion controls. Combined with a faster Snapdragon 835 processor compared with the Oculus Go's Snapdragon 821, the Quest offers a much more compelling and immersive VR experience, all without the unwieldy cable or PC requirement of the Rift S. We hope to see more standalone 6DOF, dual motion controller headsets in the future, like the upcoming HTC Vive Focus Plus. https://www.youtube.com/watch?v=FPg89qonG0E&t=1s
From the different headsets we've tested, the hardware is sound and the setup is simple, but position tracking isn't as accurate as tethered headsets with external sensors or the Rift S' new outward-facing tracking cameras. Also, the Windows Mixed Reality store doesn't have as many compelling VR experiences as the Rift and SteamVR stores, though you can use SteamVR games on Windows Mixed Reality headsets, again with some software wrestling. https://www.youtube.com/watch?v=jvCKXADeW34&t=1s
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