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Expand your media adventures and social gaming communities with accessories and peripherals created for virtual reality. For example, a VR controller offers seamless integration with virtual reality games to give you more control over your virtual environment. Beyond PC gaming, virtual reality experiences also encompass other forms of video. Virtual reality-compatible cameras capable of filming in 360 degrees offer you the chance to view and edit your footage, along with other VR-ready components. https://www.youtube.com/watch?v=JntavOPn-fU&t=1s
Microsoft has been promoting its partnership with multiple headset manufacturers to produce a series of Windows 10-ready "mixed reality" headsets. The distinction between virtual reality and mixed reality is so far dubious, but it indicates an integration of augmented reality (AR) technology using cameras on the helmet. Acer, Dell, HP, Lenovo, and Samsung are some of Microsoft's partners in this mixed reality program.
All this sounds fantastic and amazing, which it is, but it comes with its fair share of challenges when creating this content. Before I jump into those, take a look at the final product I created for the client, so you have a better understanding of what I’m talking about as I go (Note: For best experience, view on phone or tablet. If you’re on a computer, you can still view it just fine, just click and drag around the screen to change your view):
In 1979, Eric Howlett developed the Large Expanse, Extra Perspective (LEEP) optical system. The combined system created a stereoscopic image with a field of view wide enough to create a convincing sense of space. The users of the system have been impressed by the sensation of depth (field of view) in the scene and the corresponding realism. The original LEEP system was redesigned for NASA's Ames Research Center in 1985 for their first virtual reality installation, the VIEW (Virtual Interactive Environment Workstation) by Scott Fisher. The LEEP system provides the basis for most of the modern virtual reality headsets.[9]
Many PlayStation VR games work with the DualShock 4, so you don't even need motion controls. However, those motion controls are where the PlayStation VR lags behind; the headset still uses the PlayStation Move wands from the PlayStation 3 era, and they aren't nearly as capable or comfortable as the Oculus Touch controllers. They're also expensive, and not always included in PlayStation VR bundles. https://www.aliexpress.com/item/-/32793397293.html
Virtual reality is most commonly used in entertainment applications such as video gaming and 3D cinema. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development.[49] 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback.[39] https://www.youtube.com/watch?v=-FyjEnoIgTM&t=1s

In 2001, SAS Cube (SAS3) became the first PC-based cubic room, developed by Z-A Production (Maurice Benayoun, David Nahon), Barco, and Clarté. It was installed in Laval, France. The SAS3 library gave birth to Virtools VRPack. In 2007, Google introduced Street View, a service that shows panoramic views of an increasing number of worldwide positions such as roads, indoor buildings and rural areas. It also features a stereoscopic 3D mode, introduced in 2010.[24] https://www.youtube.com/watch?v=WfXgKs1daJ4&t=1s
Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology. https://www.aliexpress.com/item/LED-Display-Smart-Home-Water-Shower-Thermometer-Flow-Self-Generating-Electricity-Water-Temperture-Meter-Monitor-for/32854362335.html
E-commerce Enterprise software Computational mathematics Computational physics Computational chemistry Computational biology Computational social science Computational engineering Computational healthcare Digital art Electronic publishing Cyberwarfare Electronic voting Video games Word processing Operations research Educational technology Document management https://www.youtube.com/watch?v=6XEt-8SIcS0&t=1s
The two images are then stitched together on the computer just after import. The stitched image (looks like the thumbnail for the above video) is called “equirectangular” format and looks like all 360° got compressed into a single 16:9 frame. Viewers and websites such as YouTube and Vimeo can detect this kind of footage in the file metadata and display it in VR form. https://www.youtube.com/watch?v=DPshDTGndrs&t=1s

Like the Go, you'll need the companion app on your smartphone to set the headset and the controllers up, but it doesn't take very long at all to do. Then you can start downloading apps, games and experiences from the app or through the headset and there's familiar titles here that have already popped up on the pricier Rift. So, Beat Saber, Thumper, Space Pirate Trainer, and Creed: Rise to Glory all make the cut.
This short film has been around for awhile but was recently recreated for VR by Arte Experience. After decades of steady sight deterioration, writer and theologian John Hull became totally blind. He began documenting his experiences on audio cassette which is how the film and this project were born. His original diary recordings form the basis of the six-part interactive non fiction project using gameplay mechanics and virtual reality to explore his emotional experience of blindness. It's an incredibly fascinating and moving experience that you can't miss.

It really is that simple. You do need the companion app on your phone first, which will make you log in. You'll also have to grant location access and pair the Go to your Wi-Fi. Once you've done that, and inserted and paired your controller, you're all good to go. There will be a little video that tells you a bit about safety, but that's it. That's how simple it is to set up. https://www.aliexpress.com/item/Insta360-Nano-S-4K-360-VR-Video-Panoramic-Camera-20MP-photos-for-iphone-X-for-iPhone/32966452725.html
The Virtual Reality Modelling Language (VRML), first introduced in 1994, was intended for the development of "virtual worlds" without dependency on headsets.[43] The Web3D consortium was subsequently founded in 1997 for the development of industry standards for web-based 3D graphics. The consortium subsequently developed X3D from the VRML framework as an archival, open-source standard for web-based distribution of VR content.[44] WebVR is an experimental JavaScript application programming interface (API) that provides support for various virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or OSVR, in a web browser.[45]
To a degree, I’ve made it sound harder than it actually is since software has compensated for much of this, but these were some of the questions I was asking when I was first learning. I then started learning that some standard editing procedures could still be done. For example, I can still create image masks in 360°. So in truth, I still stood behind the camera the whole time along with others and gear and then masked myself out with a separate cut of footage showing the empty room. And for the motion graphics, (I use Adobe software) the software has built-in accommodations for editing and viewing in the 3D space so as to create accurate graphics. So in truth, once I learned, it wasn’t that hard, but boy is it time-consuming. https://www.aliexpress.com/item/10PCS-RC-Airplane-Module-Mini-360-DC-DC-Buck-Converter-Step-Down-Module-4-75V-23V/32683517524.html

The newest breed of mobile headsets can also be considered "tethered," because instead of inserting your phone into the headset itself, you physically connect your phone with a USB-C cable. Qualcomm has been emphasizing the VR and augmented reality capabilities of its Snapdragon 855 processor, and is promoting a new ecosystem of XR viewers (including both AR and VR devices). These use the aforementioned USB-C connection to run all processing from a smartphone, while keeping the display technology built separately into the VR headset or AR glasses. https://www.youtube.com/watch?v=jLtcPTm5dTg&t=1s